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Here are some clever marketing strategies will definitely lure in holiday shoppers during Hanukkah Create book covers that speak volumes. He'll mark Prim on your map if you didn't already have it. You can head south to Prim when you're ready. When traveling to Primm, try to stay on the highway. You'll encounter less trouble, and you don't want too much trouble early in the game. I snooped around Primm and ran into a pack of Geckos, 7 to be exact, just north-west of town.
They took a good piece out of my health. Near the Goodspring water source theres Jean's Skydiving, you can find a key inside for a locker with some nice things. Near here theres also a Powder Gang location, you'll probably run into a few guys here, although if you stay north of it you may avoid a fight. Continue south to Primm. You can tell him that you'll help, and he'll direct you to a tent further in.
Stay to the west side of town if the Powder Gangers aren't too friendly with you. If you go to the south west corner of Primm you can speak to the Ranger leader, but he doesn't have much to say. He'll talk about a rumor that collecting these bottle caps leads to a great treasure, and he's kinda creepy. If you didn't pick up a bottle cap on the way, I found another on a shelf in one of the houses in the south central of Primm. If you're wanting to continue your main quest line, you're going to have to venture to the east side of Primm, and theres probably going to be some Powder Gangers that don't like you there.
Theres some places that can be looted, namely the Sheriff and Deputy buildings that have some nice goodies, however your main goal should be fighting in to the Vikki and Vance Casino. You'll encounter roughly four Powder Gangers, but if you're crafty you can lure them around corners and whack them with melee weapons to save your health and bullets.
Speak with Nash and he'll explain he works for the Mojave Express. He'll give you some info about the delivery you were on, which will update your main questline. However, he says that the only person that knows where your prey went is the Deputy of town, and he was captured.
This leads to the next quest, however Nash will also give you a side quest for ED-E, a robot in the small building across the street from the Casino. ED-E can be repaired and will join you. For info on that quest, please see the Optional Quest section Please note to update the main quest line you only need the info from the Deputy when available. Once you've gotten the info and updated your quest, your next target should be Novac via Nipton. Nipton is south east of Primm, although you don't want to take a direct route there, could be dangerous.
Of course, the highway can be dangerous too, so pick your poison: gangs or giant, flesh eating ants. From here on out you're going to run into a lot of Viper gangs and other thugs trying to ambush you on the way to Novac. They like to hang around the roads, and some can pack a punch Watch out for the melee ones. If you're looking for more supplies than what Primm could offer, you can hit up Mojave Outpost which is south west of Primm, west of Nipton. Theres some quests you can do here as well, although all optional at this point.
Before you step foot in Nipton, be sure to take off NCR gear if you have it on When you're ready, continue down the highway east. You'll run into more Vipers on the road, keep your eyes peeled and use cover when you can.
The road will turn north, follow it. The road will bend east eventually where you'll find a large overpass. Take the lower road north. You'll run into more Legion, so make sure you're still not wearing NCR.
If the Legion doesn't like you anyway, oh well. Following the road north you'll come to a Ranger Outpost. You can talk to a few people here, but theres not really much to do or loot. Novac is just up the hill from the Ranger Station. When you get to town, head to the motel at some point.
Speak to Jeannie May Crawford. It's not necessary, but if you ask her about the man in the checkered suit, she'll mention that she did see him talk to Manny, one of the town's snipers. Now, you can either go speak to Manny His computer is open for viewing, and you'll read that the Khan's were there and their destination is Boulder City.
If you would rather get this information from Manny, you're going to have to talk to him and do a quest. Once you have the info from Manny, or from his computer, you'll know that the Khan's and a Benny individual were heading toward Boulder City to the north. Now's your chance to catch up!
When you're ready, head out from Novac and make your way up the highway north. Boulder City should be marked on your map, or you can just follow your quest marker. Be careful though, if you don't take the highway you'll run right into a Cazador nest, and those flies mean business! When you reach Boulder City you'll notice there isn't much to town. Theres one vendor with little to trade, and two NCR troopers.
Speak to the trooper on the east side of town, he'll be near an entrance to the Boulder City ruins. He'll also give you an optional quest called Boulder City Showdown, which isn't really optional. You can either sneak in, or you can negotiate for the NCR hostages. If you plan on sneaking in, he suggests going at night.
This isn't really necessary as you'll have a group of troopers to back you up. Negotiating is actually the better option as you get better fame from it, although you miss out on looting what you would have gotten for killing the Khans. Do whatever you feel like, I've got more details in the Boulder City Showdown optional quest section if you plan on negotiating It's actually the best option. If you're an evil character you can also read the optional section for that. For now, as far as the main quest goes, lets pretend you're killing the Khans.
Theres three Khans outside. If you use the NCR troopers to your advantage and use cover, you should be able to move in fairly close and get some good shots off. They like to hang out near the building, so a rifle may be most useful.
The Khan's can take some hits, but they shouldn't give you too much trouble if you're well outfitted and around level 10 or so by now. When you've finished with the Khan's outside, you'll find their lair in the back of the ruins. Theres only two or three in the lair itself, one is guy called Jessep, another is McMurphy, and the third is a random Khan.
Watch out for Submachine gun fire, use the display cases for cover if you need to. You'll probably have to face the men solo unless you have companions. When they're dead, be sure to loot the bodies. Jessup will have a note describing the job to rob you of the Platinum chip and take you out.
It also describes that Benny came from the Tops Casino. The good news is that you've extracted some revenge, and you know where you can find Benny. You'll finally get some good experience for this one and we can close the books on the Khans for now. If you went in negotiating with Jessup, he'll tell you everything you need to know about Benny and where you can find him with the Platinum Chip. Your next quest is to track down Benny and give him a dose of revenge.
Lets head that direction and see what we can find out. We know that Benny is at or around the Tops Casino on the Strip, but you can't just walk onto the Strip. They keep shady characters out when possible, or poor people at least. You have three options at this point to get in.
First, you can submit to a credit check at the door to the Strip You just have to possess caps or more, they won't take them , or you can use a Science skill to confuse the robot 80 Science skill or more required , or you can ask a favor of the King in Freeside once you complete the optional quest G. Blues See the optional quest section for more info. The King will point you toward Mick and Ralphs to inquire about a pass. Getting the caps is the easiest of these most likely unless you want to waste your favor and have the King help you.
Either way, have one of the above methods and then head to the south side of Freeside to get to the Strip. When you first get onto the Strip you'll run into your old buddy, Victor. Victor will mention that he happens to have ties to Mr. House, and asks that you see him right away in the Lucky 38 Casino. The Casino can be found on your left after entering the Strip. For now, lets believe that you've already spoken to Mr. House and continue with your search for Benny.
It's not necessary to speak to Mr. House right away if you don't want to. Benny can be found in the Tops Casino on the Strip. Theres a boat load of options you can do here in approaching Benny, I'll list the known ones I've done below.
Any one of these will advance the plot. Option 1: Approach Benny, on his turf, in his own backyard? Yeah, we're crazy, so why not turn some of his guys against him? Tell Swank about your run in with Benny, this wont' be enough for him to turn on his boss though, I'm afraid.
The 3 evidence items are the distinctive cigarette butts that Benny leaves behind Check out your grave in Goodsprings for these , the lighter that the Khan's stole after he double crossed him See Jessup in "They Went That-A-Way" , and the holotape you receive when you ask Manny Vargas about the Khans. Any combination of a few of these should get Swank to listen to your story and make him think that Benny may not have the Chairmen's best interest at heart.
Swank gives you Benny's key to investigate further, and gives you all your weapons back. You can tell Swank that Benny needs to be taken care of right away, but thats not necessary and you'd rather set up your own ambush, ya? Head up to Benny's suite One of the last elevators on the right in the hall of elevators and seek out Yes Man. Yes Man can fill you in on the plot, my, isn't he helpful? Return to Swank and fill him in on what you found.
Swank will send Benny to his room where you can confront him. Speak to Benny and get as much information out of him as you can or as much as you want anyway before you can't stand to see his ugly mug anymore. Take him out, but be sure to loot his body afterwards for his gun named Maria, the key to the Top's Suite, and the Platinum Chip!
Whatever you do, don't let Benny go, or decide to work with him, forgive him, anything. Nothing but a bullet in the head will suffice for revenge. If you don't end up killing Benny here and now, you'll just prolong the inevitable. Swank will become the head of the Chairmen at the Tops, regardless of how the encounter goes. Option 2: Approach Benny with peaceful intentions in mind. If you talk Benny into giving you the Presidential suite key The elevator is found in the right section of the casino when you enter , he'll tell you to meet him in this Presidential suite.
You can also convince him with a Speech check of 60 to follow you, which is the preferred method. If you try to Barter with him, Benny will give you caps up front, but you'll be ambushed later and will have to wait to get the Platinum Chip, your call. If you decide to meet Benny in the Presidential suite, and you don't Speech check him to go without the guards, Benny will be a no show when you get there.
He'll speak to you via intercom and send 4 guards to take you out swiftly. Benny will then escape with the Platinum Chip, heading on to the Fort. While he meets his most gruesome death at the Fort, you also miss out on getting the Platinum Chip easily, so that's your call. If you convinced Benny to lead the way to his suite with the Speech check, head on up with him.
Here you can prod him for information if you wish. Benny will make an offer to pay you cash. If you take the offer, Benny will walk out and you'll get ambushed.
You'll meet up with Benny later at the Fort, where you can get revenge. If you kill Benny, you can loot him for the suite key, Maria, and Platinum Chip. If you let Benny go free, you'll end up getting ambushed by 4 guards on the way out and you'll have to wait to settle the score and get the Platinum Chip later.
Theres no way to really talk Benny into giving you the chip at this point in the game, so you really have to kill him one way or another unless you don't mind waiting and want to see him crucified. Option 3: This is my favorite option and requires that you barely do anything to get your revenge on Benny, although it's pretty dirty.
YOu will not need to speak to Swank or anyone prior to this. Benny will be surprised to see you of course, and he wants to finish the job. Through a series of risque dialog choices through Cherchez La Femme, you can convince Benny that you're attracted to his tough, no nonsense attitutde and convince him to come up to his suite with you.
Benny will eventually get on board and will lead you up to the room. There you can seduce him into bed Not exactly torturous, but a nice underhanded move. On the other hand, if you sleep with Benny He'll be heading to the Fort, same as in Option 2.
You can talk to Yes Man at this point, but you still need to retrieve the Platinum Chip. In the event that your encounter with Benny doesn't go well You don't end up killing him , Benny will always escape the Strip and head towards the Fort, in which case you will not be able to avoid Caesar. Fear not, as upon leaving the Tops Casino you'll be approached by Caesar's head of intelligence, Vulpes, and he'll give you the Mark of Caesar which will wipe any past bad blood you had with them and allow you a pass into the Fort without getting shot Unless you do enough bad things to upset the Legion again.
You'll eventually run into Benny there, but if you're looking to complete "Ring-a-Ding-Ding" then all you need to do is investigate Benny's suite on the 13th floor of the Tops.
You'll run into Yes Man, speak to him to get all the info, your quest should then update. House, if you're planning on siding with him. In some cases you can even work with the Legion on a few quests and side the the NCR. Eventually you will reach a point of no return. The turning point is usually during the President's address to the NCR troops.
By this point you should have a good idea who you're siding with and you should realize that unless you plan on killing House and going Independant, you will most likely be siding with whoever you've helped the most up till then.
It may seem odd that we're already talking end game at this point, but realize that there are literally dozens and dozens of optional and side quests tied into the main quest, and some will be almost required. You can finish the game as early as you want, but the ending and satisfaction you receive will be enhanced if you explore all New Vegas has to offer. That said, here are your paths: Mr House controlled New Vegas NCR controlled New Vegas Legion controlled New Vegas Independant New Vegas I will list all mandatory quests for each faction below, remember that many of these can be done or partially completed even if you are not planning on ultimately siding with that group!
He'll ask you to speak to Mr. House in the Lucky 38 Casino, it seems Victor has had ties to Mr. House all along. When you can, head over to the Lucky 38 on your left and speak to Victor again. He'll tell you that your party will have to wait outside before he can let you in.
Head inside the casino, then speak to Victor again in the center to take the elevator up to the Penthouse. When you arrive at the Penthouse, you'll see a lady Securitron ahead named Jane. She's been modeled after one of Mr. If you've collected any Snowglobes up to this point she'll take them at caps a piece and display them in the casino, feel free to dump them off, no reason is holding them in your inventory where you cannot see them. House will be down the stairs and to your left from the elevator.
Are you surprised by his appearance? In any case, Mr. House will explain why he's called you here. You can ask him about various things, such as what the Platinum Chip is He won't be completely forthcoming here, but he'll give you some background , how he saved Vegas, the treaty with the NCR, etc.
Eventually he'll get down to brass tacks. He wants you to retrieve the Platinum Chip for him so he can use it to upgrade his Securitrons for the pending controntation between the NCR and Legion. At this point if you've completed the quest "Ring-a-Ding-Ding," you may already have the Platinum Chip in your possession, in which case this first part of the quest will be complete.
If not, you will need to head to the Fort to find out what became of the chip and Benny. If you went straight to the Lucky 38 to speak to House, read up on the quest "Ring-a-Ding-Ding" and complete it to further along this section. If Benny is at the Fort, read on as doing the next section will get you the chip anyway. We'll assume you have the chip and gave it to Mr. House, because either way you're going to the Fort regardless.
With the chip in his possession, Mr. House will direct you back to the elevator you came from, which Victor will have you take to the basement.
There Mr. House will put on a performance on what the chip does. The chip will allow his current Securitrons to upgrade to Ver. Once the demonstration is over, all the Securitrons around Vegas should become upgraded, or they will be soon. Speak to House again, he'll have another task for you. House will want you to head to the Legion's Fort and locate a bunker there. If Benny escaped you previously, you'll also have to procure the Platinum Chip from him once you get to the Fort.
Head to the south-east part of the map, there will be a burned out town there called Cottonwood Cove. If you remember, upon completing "Ring-a-Ding-Ding" you should have been approached by a member of the Legion and received the Mark of the Legion. This erased your previous crimes against them, if any.
On the other hand, if you've screwed them over a few times since then, they may not like you. If you messed with the Legion after receiving the Mark, you'll either have to disguise yourself as Legion and sneak in Or use a Stealth Boy , or you'll have to kill your way there. You're going to have a rough go of it if you plan on killing your way through the Fort, we're talking a lot of Legion members and they'll gang up on you quick, so if at all possible I suggest using a disguise to save yourself harm.
If your faction is fine with them, head through the town to the dock. There will be a Legion guard named Cursor Lucullus. He'll take you to the Fort on the nearby boat. When you arrive at the Fort, you'll be stripped of weapons and probably meds as the Legion don't like either.
If your Sneak is high enough you may be able to keep back some holdout weapons. You can also convince the guard that you need your meds for an illment you have. The guard will also take the Platinum Chip if it's in your possession, you can't really negotiate here Unless you negotiate with a pistol.
Once you've finished with the guard at the gate, your next desination will be Caesar's tent. Right into the dragon's lair, eh? To get there you'll have to make your way up the hill before you, there will be a drawbridge door at the top that leads to the main camp.
Caesar's tent will be situated alone on a hill in the center. Speak to Caesar, he may be surprised to find you there if you've foiled his plans in the past. However, as long as you're still Neutral with the Legion since receiving the Mark, he won't attack you here.
In fact, he'll give you the Platinum Chip back! Theres a catch however. He's figured out that the bunker in the back of the Fort can be opened with the chip, and he wants you to destroy whatever you find there. Yes, this is the same bunker that Mr. House wanted you to head to. The good news is that if you do Caesar's bidding you can decide how Benny gets to die. If you missed him on your way in, Benny will be tied up off to your right, feel free to poke fun at his misfortune. Theres more good news, you can fool Caesar and still kill Benny.
The bunker will be in the Weather Monitoring Station at the back of the Fort. If you snuck your way in up to this point, the guards here will find you out and probably attack. Otherwise they'll keep an eye on you. There will be a console to your right once you enter, insert the Platinum Chip here to open the staircase in the floor to Mr. House's bunker.
Inside the bunker you'll see another computer console with a screen, Mr. House will be projected onto it. He'll tell you that this bunker houses hundreds of Securitron robots that can all be upgraded to Mark II status and set free, but he needs you to do it as he's lost the ability to completely interract with the bunker remotely. He will open the front door for you though Be careful while you're down here as there are a number of Protectrons and automated turrets that dissuade anyone from progressing.
The good news is that if you sprint straight ahead once going through the front door, you'll find a security room where you can hack a few computers and disable the defense within Skill of 50 for the turrets and 75 for the robots. If you've taken out the turrets and robots, there won't be anything else to stop you really other than some mild radiation within.
Theres only a few rooms in the bunker, so you shouldn't have much trouble finding the terminal in the back. The terminal will be against the wall in a small room, with a window showing a blank Securitron and a table with some odds and ends. Insert the Platinum Chip to upgrade the Securitrons here, you'll here some machinery turning and the robots will all show the soldier face, signifying your task is complete.
House will ask you to return to the Lucky 38 at this point, the first two parts of this quest will be done. House will be sending you around to various groups to secure their cooperation in the coming battle, or to take them out. The first group House will want you to check in with is the Boomers. You may or may not have interracted with them before, if not it's okay.
You only need to become Accepted among the Boomers to enlist their aid for the coming battle. Courier, and Supplies for the Boomers. When you get to at least Accepted, or if you were already Accepted or better, speak to Pearl in her bunker. When they've pledged their help, return to House to complete this part.
The only way you can divert from this path after this point is to kill Mr. House and work toward an Independant Vegas with Yes Man. Completing this part will make you fail the conditional quests "Beware the Wrath of Caesar! House following the revival of Vegas after the war. House says something fishy is going on and he wants you to make sure they're still in line.
The Omertas will be in their casino on the Strip known as Gomorrah, it's across the street from the Lucky 38 so it should be easy to find. To complete this part you will either need to wipe out the Omerta's or you'll need to complete the side quest "How Little We Know" by speaking with the receptionist at the front desk to begin the quest.
House will clue you in that this woman is a bit of a gossip and feeds information out from time to time, so she'll be useful in getting the ball rolling here. Review the section on this quest for more info on what to do. Once you've resolved the Omerta situation, return to House for your reward. If you've previously dealt with the Omerta's, Mr. House should reward you anyway.
Yay for easy money! House knows that a chapter of the Brotherhood of Steel has setup in New Vegas and he wants them eliminated. No ifs, ands, or buts about this one. It doesn't matter if you're idolized with the Brotherhood and they've accepted you as one of their own, Mr.
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