Kerbal space program how to download mods
Replaced depreciated call to GameEvents. GetKey with ExtendedInput. Fixed bug where the blocked part titles weren't being shown in the editor after leaving the editor and returning Added HideUnpurchased button to Mod Filter window. Found error in CRC calculations was making a fixed texture of 38x38, instead of using the source textures size. Permanent fix to memory leak problem Fixed performance issue as well, where fps would drop by fps when toolbar was open.
Fixed memory leak of multi megs a sec when the toolbar was displayed, by limiting the updating of the toolbar icons to once every 5 seconds. Fixed null ref which returned from an earlier fix, caused buttons to disappear on the JC toolbar. Fixed problem with quickload and scene changes not properly resetting toolbar Added Identify menu item to be able to specify an identity for a button Added tooltips for buttons in the JCToolbar, for those buttons which have been identified.
Fixed issue with Mapview not showing button folders Fixed issue with mapview and mods which show their buttons on the mapview only ie: PreciseManeuver. Added 10 buttons to Modfilter window, to save settings Fixed issue where if editor was exited with the mod filter window showing, it stayed showing Fixed issue where if menu popup was showing when exiting editor, it would be reshown when reentering.
Fixed popup and autohide of toolbar Fixed issue where some buttons were causing odd behaviour Removed log spam from mod filter Possible fix for blank line in Mod filter list. Removed limitation on width of displayable lines in the mod filter Added check for null part in the InitialPartScan , needed in case other mods mess up during loading and put a null part into the loadedParts list.
Fixed sort of sizes Added text "Adapter" to adapter sizes Moved initial window position right pixels Added code so that window will have a minimum height of 10 buttons, and a maximum height of 20 Fixed sort so that: The line with "larger" appears at the end Lines beginning with "Adapter" appear after the other lines.
Fixed problem with model usage not being detected. Fixed bug where right-clicks were spawning parts in the editor Added code to update asssembly info with version Updated toolbar icon. Fixed bug with PermaPrune, where it was pruning models and meshes which were still used by non-pruned parts.
Added code to check at game startup to see if files had been restored somehow. Usually would occur as a result of Steam updating files, or mod being updated Assumption is that if the file exists in an unpruned state, it is newer than the pruned file and will replace the pruned file. Fixed problem when you permapruned some parts, and then tried to do some more Fixed a couiple of exceptions when parts aren't properly defined. Export Downloads. Export Followers. Export Referrals.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted. Fly out to Moons and other Planets. Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is km in radius! Mod-enabled, allows players to create new content and modify the game. Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode. Build ships with multiple stages, and jettison parts away as they burn out.
Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds. Manage your crewmembers, hire them, and send them out into space and make them into heroes.
BDArmory for Runway Project. Astra Kodiak, Alaska Spaceport. Bargain Rocket Parts Recycled. Backyard rocket parts. Browse Popular Mods Most Popular. Atmospheric scattering shaders. Interstellar Fuel Switch. Near Future Solar.
New and varied solar panel options for your craft. Near Future Propulsion. Ion and plasma engines with two new fuels! Near Future Electrical. Nuclear reactors and power systems.
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